http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Neverend
Backups from several Sonichu-related TV Tropes pages. They were written for pmwiki originally, but our crack team of monkeys fixed them to look better on MediaWiki. Just Bugs Me. As the comic has shown, Chris' portrayal in the comic is highly idealized to the point of being a complete Mary Sue.Likewise, in the comic, Chris is essentially the mayor of his own City of Sue (The Suepreme ruler of. Author Phobia: The game is inspired by creator Matt Gilgenbach's struggles with OCD, depression, anxiety, asthma, recurring nightmares, phobias, and much, much more! Based on a Dream: Many of the situations and images in the game are directly inspired by nightmares and intrusive thoughts that the game's creator experienced.
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Neverend is a Role-Playing Game with some Adventure Game elements from Slovakian company Mayhem Studios, released in 2006. Despite being played on the PC, Neverend has console-style gameplay similar to the Final Fantasy series. A version for the Xbox was planned, but never released.Advertisement:
The heroine, Agavaen, is a kind of fallen fairy called Auren. Because the Auren are despised by human society, Agavaen has resorted to joining a group of bandits. But after a successful night of thievery and drunken carousing, two of the other bandits split with the loot, even taking Agavaen's precious amulet with them. After a confrontation with the Captain who blames her for their betrayal, Agavaen must track down the bandits so she can take her part of the loot, and more importantly, her amulet.
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This work contains examples of:
- Action Girl: Agavaen. Even as a petty thief, she's skilled with the dagger.
- Bare Your Midriff: The white blouse that Agavaen starts with, the Vest, the Luxury Vest, and the Body Tattoo armor.
- Benevolent Mage Ruler: Sarthaan, the ruler of Uthragon, is made out to be this by most characters. Others, however, disagree (see La Résistance below). He really does turn out to be benevolent in the end, and was just being blamed for what Denevera had done.
- Cain and Abel: The Good ending requires Agavaen to defeat her sister Denevera. Choosing this ending also reveals that it was Agavaen's vote that resulted in Denevera being banished from the world of Auren.
- Culture Chop Suey: While most of the world of Neverend is a generic fantasy setting, there's the Far East themed town of Grenegar where some characters have a sort-of Asian accent and others don't, just a few days' walk from the vaguely English village of Mildrew. There is no in-game explanation for this.
- Dark Action Girl: Agavaen's sister, Denevera.
- Dem Bones: The dungeon labeled 'Dungeon' on the map is chock full of skeleton enemies. They also make an appearance in the ruins of Agath.
- Disc-One Final Boss: Hooray, Agavaen gets her amulet back from Wulf and Dares! But wait, what's this about having to see Sarthaan?
- Dull Surprise: The voice actors who aren't Large Hams, Agavaen's voice actress especially.
- Dump Stat: Perception. All it does is decide who chooses their move first at the start of the battle (even then it doesn't affect how fast the character makes their attack), and increase the chance of landing a critical hit. The only build where it would be useful is a fighter based in agility rather than strength, and that isn't a recommended build anyway because there are so few agility-based weapons.
- Elves vs. Dwarves: Averted. The dwarves don't really care about the Auren, who are the closest thing to elves in this game. The dwarf Gareck teams up with Agavaen when she wants to get to Sarthaan.
- Fairy Sexy: The enemies identified as Fairies look like curvaceous young women in Vapor Wear.
- Fantastic Racism: Humans against the Auren. Non-humans, like Gareck the dwarf, don't seem to care about Auren one way or the other.
- Fantastic Slurs: 'Auren witch!'
- Fixed Camera: The 'area' maps, usually towns and indoor locations.
- Game-Breaking Bug: In the unpatched version, a bug causes a crash to desktop when Agavaen tries to cross the swamp.
- Other bugs cause crashes to desktop, including trying to cast the spell Deadlock on Dares for some reason.
- Some players experience yet another crash to desktop when Denevera appears after Agavaen kills Wulf and Dares, giving them no choice but to spare Wulf and Dares if they want to keep playing.
- Good Bad Bugs: The unpatched version has a bug that lets you take an infinite amount of money from treasure chests on area maps if you select Take All and then return to the chest again.
- Hell-Bent for Leather: The Body Tattoo armor comes with a pair of black leather pants and a lacy top.
- Infinity +1 Sword: The legendary Dragon Sword, which boasts an Attack of 200 when the most powerful sword available in shops has a mere 85.
- Karma Meter: Agavaen's Conviction rating, which starts at neutral and can become good or evil depending on how she completes certain quests.
- La Résistance: The Dawners, who seek to overthrow Sarthaan, believing that he is the cause of all the monsters appearing in the world.
- Last-Second Ending Choice: Which ending you get depends entirely on whether you choose to attack Sarthaan in his tower or choose to help him. No matter how good or evil Agavaen is prior to this, she can choose either one.
- Male Gaze: Quite a few of the area maps, which use fixed camera angles, draw focus to Agavaen's assets as she enters or exits the map.
- Memento Macguffin: The amulet that Wulf and Dares stole from Agavaen. It doesn't do anything gameplay-wise, but it's Agavaen's only link to the world of Auren.
- Ms. Fanservice: Agavaen, of course.
- Multiple Endings:
- The Good ending has Agavaen team up with Sarthaan to defeat her evil sister Denevera. Sarthaan then helps Agavaen turn into a real fairy again and return to the world of Auren.
- The Evil ending has Agavaen unite with Denevera to kill Sarthaan and summon an army of monsters to take over the kingdom.
- Nintendo Hard: The tomb of Gareck's ancestors, labeled 'Dungeon' on the map. The entire tomb is an area map, which means you cannot use tents to rest anywhere. Enemies respawn after you defeat them, becoming stronger each time, and cannot be fled from without being sent back one map space.
- No Points for Neutrality: There is no Neutral ending, only Good and Evil.
- Obvious Beta: There are tons of game-breaking bugs, most of them causing crashes to desktop.
- One Stat to Rule Them All: Agility, in most cases. With the way that the combat system works, each move takes a certain amount of 'steps.' How long each 'step' takes depends on the character's agility. Because even actions such as running away and drinking potions take time, agility becomes crucial.
- Ooh, Me Accent's Slipping: Since the same few voice actors are recycled, they sometimes accidentally slip into a completely different character's voice in the middle of a line.
- Our Dwarves Are All the Same: The only dwarf, Gareck, fits the bill. He's short, stout, has a Scottish accent, swings an axe, and has a long beard. The only difference is that he does not hate the Auren, the closest thing that Neverend has to elves.
- Our Fairies Are Different: The Auren fairies are all human-sized winged humanoids, and Fairy Sexy. They may be a female One-Gender Race, but because we never see the world of Auren we don't know for sure. The amount of 'fairy' characteristics depends on the individual fairy. The ones you encounter as enemies are Cute Monster Girls with wings and colored skin. Agavaen and Denevera, being fallen fairies, have lost their wings. The only nonhuman characteristic that Agavaen starts with is pointed ears, though if she takes the evil path her hair turns white and exotic markings start to show on her face and body. Denevera is similar, though starts with the very light hair.
- Plot Coupon: Half of the game is spent searching for the stolen amulet, but it doesn't do anything once acquired other than open up a new plot thread.
- After the amulet is acquired, Agavaen may need to find a magical crystal depending on what path she's on.
- Reasonable Authority Figure: Sarthaan, especially if Agavaen chooses to help him.
- Stripperiffic: The Body Tattoo 'armor' consists of tight black leather pants that lace up the side, and a lacy tube top, to show the magical tattoos that come with it. Offers 0 Defense, but the tattoos increase Agavaen's magic abilities.
- Take Over the City: Denevera and Agavaen in the evil ending.
- The Archmage: Sarthaan, a Wizard Classic who is also the ruler of Uthragon. Long ago, he defeated the evil wizard Enakhaan in a battle for the kingdom.
- The Fair Folk: The race of Auren, which not only includes Agavaen and her sister Denevera but a lot of the enemies on the map.
- The Guards Must Be Crazy: Their weakness? A lack of beer.
- Then Let Me Be Evil: Denevera was banished from the Auren world and despised in the human world, so her solution is to take over the kingdom with Agavaen.
- There's No Place Like Home: Agavaen may feel this way about the world of Auren, depending on which dialogue options you choose.
- Third-Person Seductress: Agavaen, when on the area maps.
- Trauma Inn: Played straight, even with a Trauma Tent for the overworld map.
- Unwinnable by Mistake: The bug that prevents Agavaen from crossing the swamp also makes the game unwinnable.
- What the Hell Is That Accent?: Some of the characters in Grenegar, the vaguely 'Asian' town, have very bizarre, overdone accents.
- White Hair, Black Heart: If Agavaen is evil enough, her hair turns white.
- Wizard Classic: Sarthaan wears white robes and has a matching wizardly beard, carries a magical staff, lives in a tower, and is so old that even the dwarf Gareck doesn't know how old he is.
- You Can't Go Home Again: Both Agavaen and Denevera have been banished from the world of Auren, for reasons unexplained.
- Your Princess Is in Another Castle!: After Agavaen gets her amulet back, she's told that she needs to get to Sarthaan in his tower.
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Index
The Little Nightmares ending has a lot of people confused. This article explains what happens in the Little Nightmares ending, as well as the Little Nightmares story and plot. While there’s no definitive Little Nightmares story at the moment, we’ve pieced together what seems like the most logical explanation of what’s going on in the game. So let’s take a dive into the Little Nightmares ending explained, but be warned that spoilers are ahead.
The Maw
Almost all of Little Nightmares takes place on a ship known as The Maw. This underwater vessel is visualized by a small island that sticks up above the water, with a large tower protruding from the island-like structure. Seemingly rich visitors take a ship to the island for the sole purpose of indulging their unquenchable appetites. Every single guest in Little Nightmares is an obese person with an appetite for any kind of meat, including the flesh of children.
The Children
The Maw is essentially a prison and a resort for the rich and glutinous. The children on board are taken from their homes and placed in the bottom of the ship, which serves as a prison. At first the children are given beds and toys to play with. However, as they grow and start to gain weight, they are placed in cages and the chefs in the kitchen prepare the children to be served to the guests as food.
The Nomes
The Nomes (no G) are directly related to the children taken prisoner. There’s very little interaction with the Nomes during the main game, but the children in the prison have made drawings of them and the Nomes are afraid of anyone they come across, including your character. When are able to get close to a Nome, your first response is to give them a hug, which results in the Nome following you for a short time.
Playing through the Secrets of the Maw DLC provides more information on the Nomes. They are what’s left of the children in the prison and any child who crosses The Lady. Toward the end of the DLC, your character (The Kid) is caught by The Lady and turned into a Nome. This happens to be the same Nome that Six eats toward the end of the main game. These children have all been taken from their families, which is why you hug them to make the Nomes feel better. This is also why the Nomes are afraid of anyone and everyone, but eventually allow your character to get close.
Six and The Lady
Your character in Little Nightmares is a 9-year-old girl named Six. She is seemingly the daughter of the Lady, who is the geisha-like individual who seems to be in charge of the Maw. Most theories point to Six being the Lady’s daughter who is cast down to the prison with the other children when the Lady realizes Six is more beautiful than she is. Several portraits of Six can be found near the Lady’s residence. Starcraft cheats.
The Lady is obsessed with beauty, but smashes every mirror in her presence because she can’t stand to look at herself. It’s assumed that the Lady is never satisfied with how she looks, and even wears a geisha mask to cover her face, despite breaking every mirror around. Only one mirror remains in the upper levels of the Maw, and the Lady keeps it locked away so no one can get to it.
The Lady also has the power to drain people of their life force. It’s theorized that she runs the Maw in an attempt to fatten up the guests so she can eventually drain their life force and take it for her own immortality. When Six uses the mirror and light to knock the Lady unconscious, she devours her to take this power as her own, then uses it on the guests as she makes her way out of the Maw.
We’ll continue to update this article as new theories arise, but if you’re having trouble getting through the game be sure to check out our Little Nightmares game hub for strategy and advice!
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About the author
Bryan Dawson has an extensive background in the gaming industry, having worked as a journalist for various publications for nearly 20 years and participating in a multitude of competitive fighting game events. He has authored over a dozen strategy guides for Prima Games, worked as a consultant on numerous gaming-related TV and web shows and was the Operations Manager for the fighting game division of the IGN Pro League.
@WhqasemCoffee-ARENA, recruit description altered.-ARENA, fixed some upgrades not closing the window. @DirectorHaruhi-ARM,.Centurion Armor, correctly described now;) what an uneducated, rash n00b I am!;) @TheHardew-ARENA, fixed upgrades not unlocking next in line. Sword in norse. @TheHardew-GUI, fixed the health square having fuzzy interior edges. High does AO, NOT map shadows current. Possible leak to main game.Arena, some pathfinding issues.Arena, audio VERY work in progress.Bug Fixes:-GUI, fixed selecting 'low' on menu screen not turning off map shadows/AO/AA.